"Unreal Engine 5" und die Integration der Photogram-metrie zur realistischen und effizienten Erstellung von Umgebungen in der Filmentwicklung:
Von der Realität zur Virtualität. Eine Visualisierung.

There will be fields of work for 3D artists, 3D generalists,
lighting and post-productionassistants, photographers and
producers unite and bring them together in one project.

Fundamental keywords of the thesis are: 
UE, virtual production, environment design and photogrammetry.
final renderings:
bts screenshots and renders:
motivation. methodology. plan management.
Used software  Blender, Unreal Engine, Gaea, Agisoft Metashape, Zbrush, Illustrator, Photoshop, DaVinci Resolve

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